I also took a quick look in the first Plutonia level which is also heavily modified in terms of ambience. I really enjoy these kinds of alterations because it adds much to the replay value for me - not "only" having the brutal part of BD. How exactly does Brutal DooM alter the WAD files? I mean, how does Brutal DooM know "when" to change something? For example, in the very first DooM Level E1M1 there are already minor changes in the first room with warning lights at the ceiling and a giant burning aircraft standing on the outside field right to the starting position (where the blue armor is). I am planning to play DooM, Sigil, DooM II, TNT, Plutonia and the Hell on Earth Starterpack with Brutal DooM because 1) I really enjoy BD and 2) I already know all of those MegaWADs without the BD-Mod - with the exception of Hell on Earth Starterpack, this one is completely new to me. At the moment I'm playing DooM with GZDooM as frontend and Brutal DooM (bd21RC8.pk3).
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